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<title>mutagenicity.net</title>
<link>http://mutagenicity.net/van</link>
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<title>PvP beta server goes FFA 01/17</title>
<link>http://mutagenicity.net/van/modules.php?name=News&amp;file=article&amp;sid=11</link>
<description>Janauary 17th the PvP beta server will introduce Free For All.&lt;br&gt;</description>
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<title>Digital Pre-order Now Available!</title>
<link>http://mutagenicity.net/van/modules.php?name=News&amp;file=article&amp;sid=10</link>
<description>&lt;div align=&quot;left&quot;&gt;Please visit the following for link on how you can pre-order and download Vanguard without leaving your home:&lt;a href=&quot;http://vanguard.station.sony.com/buy/index.vm&quot;&gt; Get your Digital Pre-Order today!&lt;/a&gt;&lt;br&gt;&lt;/div&gt;</description>
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<title>Official Launch of Vanguard!!!!!!!</title>
<link>http://mutagenicity.net/van/modules.php?name=News&amp;file=article&amp;sid=9</link>
<description>&lt;div align=&quot;left&quot;&gt;Today we're happy to announce the launch date of Vanguard Saga of Heroes!&lt;blockquote&gt;&lt;strong&gt;VANGUARD: SAGA OF HEROES MAKES THE JOURNEY INTO RETAIL STORES ON JANUARY 30, 2007&lt;/strong&gt;&lt;strong&gt;San
Diego, CA - January 11, 2007 - Sony Online Entertainment and Sigil
Games Online today announced that the upcoming massively multiplayer
online role-playing game Vanguard: Saga of Heroes will be released to
retail outlets across North America and Europe on January 30, 2007, for
the suggested retail price of US$49.99. A limited edition is also
available for a suggested retail price of US$89.99.&lt;/strong&gt;&lt;strong&gt;Currently
in beta, Vanguard: Saga of Heroes features vibrant environments
reminiscent of oil paintings, a robust character customization tool and
three distinct spheres of advancement in a seamless world without
zoning or instancing. The immersive fantasy world is comprised of three
massive, uniquely-themed continents for players to discover new
creatures, new items and unlimited adventure. Players have complete
freedom to roam the world whether flying dragons to islands in the sky
or riding swift steeds to exotic lands.&lt;/strong&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;/div&gt;</description>
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<title>We need a name for the guild</title>
<link>http://mutagenicity.net/van/modules.php?name=News&amp;file=article&amp;sid=8</link>
<description>&lt;div align=&quot;left&quot;&gt;&lt;strong&gt;We desperatly need a name for the guild if you have any sudgestions please feel free to post in the &lt;u&gt;forums&lt;/u&gt; under News/announcments-----&amp;gt; Whats in a name? or even the&amp;nbsp; shout box.Once we have enough sudgestions we will have a Poll/vote to see what people like best &lt;/strong&gt;&lt;br&gt;&lt;/div&gt;</description>
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<title>December 5, 2006 [Storm Edition] WOW</title>
<link>http://mutagenicity.net/van/modules.php?name=News&amp;file=article&amp;sid=7</link>
<description>&lt;div align=&quot;left&quot;&gt;Happy Birthday to my lovely wife. Perhaps this will be the day that she doesn't cringe upon reading this column. 
Remember, remember the 5th of December. For it was the day that
Blizzard revamped World of Warcraft, rendering every user interface
add-on (U.I.) useless. The crying and gnashing of teeth will be
unprecendented. The U.I. has been nerfed. I can hear the wailing
already. Ironically the patch is titled &amp;quot;Before The Storm&amp;quot; 
&lt;em&gt;A long long time ago...&lt;br&gt;
  I can still remember&lt;br&gt;
  How that U.I. used to make me smile&lt;br&gt;
  And I knew if I had my chance&lt;br&gt;
  That I could heal those miscreants&lt;br&gt;
  And, maybe, they'd be happy for a while&lt;/em&gt;&lt;br&gt;&lt;/div&gt;</description>
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<title>Vanguard: McPherson Interviewed</title>
<link>http://mutagenicity.net/van/modules.php?name=News&amp;file=article&amp;sid=6</link>
<description>&lt;div align=&quot;left&quot;&gt;&lt;br&gt;
 &lt;a href=&quot;http://news.mmosite.com/&quot;&gt;MMOsite.com&lt;/a&gt;
recently had a chance to sit down with Darrin McPherson. Keep reading
to find out what they were able to learn about the upcoming Vanguard:
Saga of Heroes.&lt;br&gt;
&lt;br&gt;
&lt;blockquote&gt;&lt;br&gt;
&lt;strong&gt;MMOsite.com:&lt;/strong&gt; How do you come up with so many abilities/spells? Have any other games or works influenced your work?&lt;br&gt;
&lt;br&gt;
&lt;strong&gt;Darrin McPherson:&lt;/strong&gt; Good question. We have a lot of influences.
Games we have played, books we have read, movies we have seen. It is
not any one source, but more a collection of them. It is not easy and
we often feel pretty thinly stretched. It is not because we run out of
ideas, it is much more that we run out of new things to do within our
limits. A good example of what I am talking about can be had by
comparing a video game to a pen and paper game. Pen and Paper designers
are not constrained by things like Interface, Animations, NPC assets,
Sound and Particle Effects. Our limitations are very real and it can be
tough to do something new time and time again using the same building
blocks. The challenge is fun though!&lt;br&gt;
&lt;/blockquote&gt;&lt;/div&gt;</description>
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<title>Crunching Numbers: Guide to Vanguard Statistics</title>
<link>http://mutagenicity.net/van/modules.php?name=News&amp;file=article&amp;sid=5</link>
<description>&lt;div align=&quot;left&quot;&gt;
Who better to investigate all of the heavy-duty number crunching in
Vanguard than Ten Ton Hammer's resident obsessive-compulsive Ralsu?
That's right, nobody. He offers a thorough guide to racial attributes
and bonuses in Vanguard: Saga of Heroes, and discusses how stats affect
a character's performance:&lt;/div&gt;</description>
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<title>Litigations that Changed the Games Industry</title>
<link>http://mutagenicity.net/van/modules.php?name=News&amp;file=article&amp;sid=4</link>
<description>&lt;div align=&quot;left&quot;&gt;Litigations that Changed the Games Industry  &lt;br&gt;
 
            
&lt;div align=&quot;center&quot;&gt; &lt;strong&gt;&lt;br&gt;&lt;/strong&gt;&lt;a href=&quot;http://www.gamasutra.com/features/20061218/boyd_02.shtml&quot;&gt;&lt;strong&gt; &lt;/strong&gt;&lt;/a&gt;
 &lt;/div&gt;

            &lt;br&gt;
 
            &lt;strong&gt;The First Thing We  Do, Let&amp;rsquo;s Kill All The Lawyers&lt;/strong&gt;
            
At conferences you will hear people wonder aloud about what it was like
to work in the game industry before &amp;ldquo;lawyers ruined it with
litigation.&amp;rdquo; Curse the dirty lawyers!  Those were the good old days and
we wish we could return to them. 
            When were these
days that game developers lived in happy little communes and even the
word lawsuit was unknown to them? The answer is never and in some cases
we should be glad of that. A portion of the litigation in every
industry, even the game industry, actually leads to positive results
for the industry as a whole. &lt;/div&gt;</description>
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<title>Vangaurd Forums Closing</title>
<link>http://mutagenicity.net/van/modules.php?name=News&amp;file=article&amp;sid=2</link>
<description>&lt;div align=&quot;left&quot;&gt;&lt;br&gt;&lt;div class=&quot;newsheader&quot;&gt;&lt;em&gt;January 9th 2007&lt;/em&gt; &amp;ndash; Vanguard Forums Closing&lt;/div&gt;
 

 &lt;br&gt;&lt;/div&gt;</description>
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<title>What is Vanguard</title>
<link>http://mutagenicity.net/van/modules.php?name=News&amp;file=article&amp;sid=1</link>
<description>&lt;div align=&quot;left&quot;&gt;&lt;div class=&quot;smallfont&quot;&gt;
				
				&lt;strong&gt;An Introduction to Vanguard: Saga of Heroes&lt;/strong&gt;
			&lt;/div&gt;
			
			
		
		
		
		&lt;div align=&quot;center&quot;&gt;&lt;strong&gt;Hello Everyone!&lt;/strong&gt;&lt;/div&gt;&lt;ul&gt;&lt;li&gt;Been having fun in WoW or another MMOG, but looking for something new, something deeper?&lt;/li&gt;&lt;li&gt;Are you an old school MMOG player looking for a game that will wrap yesterday&amp;rsquo;s magic into a next-gen package?&lt;/li&gt;&lt;li&gt;Might
you be new to massively multiplayer gaming (or online interactive
entertainment as it&amp;rsquo;s beginning to be called) and looking for the game
that will be right for you?&lt;/li&gt;&lt;li&gt;If any of these descriptions sound
like you, I&amp;rsquo;d like to cordially invite you to check out the next big
massively multiplayer game coming your way the first quarter of 2007&amp;hellip;&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;strong&gt;&lt;br&gt;&lt;/strong&gt;  &lt;/div&gt;</description>
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